


Combatbehavior goes into GTAV\mods\update\update.rpf\common\data\aiĪll these files are required for this mod to work properly with a feeling of diverse cars and very fast and actionfilled long pursuits. Wantedtuning goes into GTAV\mods\update\update.rpf\圆4\data\tuneģ. Handling AND dispatch goes into GTAV\mods\update\update.rpf\common\dataĢ. I use supercars and racecars for the cops in my game.ġ. To more fitting fast carmodels for the highway chases. Suggesting that you change police 4, sheriff 1 & 2 + fbi 1 & 2 I find this much more fun than original police chases loosing you above 100mph. You will mostly not be able to outrun them purely by speed, but by navigation and skills. NEED FOR SPEED GAMES, SO SKIP YOUR COMMENTS ABT NOT BEING IMMERSIVE AND THAT THEY ALWAYS THIS IS NOT A MOD FOR REALISTIC MEASURES, BUT TO GET REALLY FAST POLICE CHASE LIKE THE OLD YOU WILL NEED MODDED HANDLING/INCREASED ENGINE POWER TO DRIVE AGAINST THESE BOYS. Sheriff 1+2,fbi 1+2, police 4 are made for highway chase and reach abt 370 km/h. Police 1,2,3 are mainly for city pursuit and have a topspeed of abt 300km/h.

Giving you more space and speed to keep the chase going and not totaling your car all the time from the AI driving like crap.Ĭops will keep chase up to abt 300-370km/h with very high driving skill, dodging cars,Īll cop cars are mixed in to every level to have more random encounters and not the same cars spawning V.2 now adds driving behavior for the cops to NOT drive right infront of you as they pass them and kamikaze into your face at 100mph, I love the old nfs games, I thought it would be more fun to actually have real highspeed chases
